Big eyes, BESM d20 Anime rpg

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Take control
of d20 System
BESM d20 Revised provides you with
a point-based character creation mechanic
that gives players and GMs a method
to create exciting, dynamic, and balanced
d20 System characters for all styles
and genres of play.
You can use BESM d20 Revised by itself,
or plug it into your favourite d20 System game.
ItÕs built for anime Ñ but powerful enough
to handle anything.
BESM d20 Revised includes new optional rules to
further enhance your campaign as well as the
expanded mecha creation rules from d20 Mecha.
d20 Redefined.
T aking characters to the next level.
BESM d20 Deluxe Limited Edition
2003 Origins A ward Nominee for Best Graphic Design
Requires the use of
a Roleplaying Game Core Book
published by Wizards of the Coast, Inc.
character creation!
W
RITTEN
B
Y
Mark C. MacKinnon
A
DDITIONAL
W
RITING
B
Y
Matthew Keeley, Jeff Mackintosh, Alejandro Melchor, David L. Pulver, Jesse Scoble, and Ian Sturrock
A
RT
D
IRECTION AND
G
RAPHIC
P
RODUCTION BY
Jeff Mackintosh
E
DITING BY
Jeff Mackintosh , Jesse Scoble
C
OVER B
Niko Geyer
I
NTERIOR
A
RTWORK BY
Axel, Jason Chan, Lindsay Cibos, Niko Geyer, Jared Hodges, Ben Overmyer
P
LAYTESTERS
Clark Barrett, Bryan Blalock, Kevin Brennan, John Clark, Leno Colluci, Rod Currie, Dan Davenport, Brian Dorion, Jim Eperson, John Fiala, Ryan Fisk, Ariana
Fisch, Andrew Fix, Peter Flanagan, Brook Freeman, James Gardner, V iktor Haag, Darrell Hiebert, Richard Iorio II, Anthony Jackson, Alex Johnston, John Karakash,
Tim Keating, Matthew Keeley, Tina Klien-Lebink, Eileen Krause, Johnathan Lang, Ian Lim, Charlie Luce, James Maliszewski, JM Mann, Joshua Marquart, John
McMullen, Theodore Miller, Richard Miyares, James Nicoll, Ed Northcott, Bowden Palmer, Louis Pappamichiel, Anthony Ragan, Craig E. Ransom, Cynthia Reep,
Patrick Riley, Bryan Rogers, Rowdy Scarlett, Sidhain, Tony Rainwater, Catherine Spainhour, Richard Spainhour, Mark Stansfield, Chris Steward, William H. Stoddard,
Devinder Thiara, Rich Tomasso, Chad Underkoffler, Mary-Melissa Wilzewski
© 2004 G
UARDIANS
O
F
O
RDER
, I
NC
. All Rights Reserved.
All images © 2004 of their respective copyright holders and used with permission.
GUARDIANS OF ORDER, and BIG EYES, SMALL MOUTH are trademarks of G
UARDIANS
O
F
O
RDER
, I
NC
.
'D20 SYSTEM' and the 'D20 SYSTEM' logo are Trademarks owned by W
IZARDS OF THE
C
OAST
and are used according to the terms of the D20 System License version 5.0.
A copy of this License can be found at www.wizards.com/d20.
DUNGEONS & DRAGONS¨ and W
IZARDS OF THE
C
OAST
¨ are Registered Trademarks of W
IZARDS OF THE
C
OAST
, and are used with Permission.
d20 Modernª is a trademark of W
IZARDS OF THE
C
OAST
, I
NC
., a subsidiary of Hasbro, Inc., and is used with permission.
First Printing Ñ June 2004 Printed in Canada
All right reserved under international law. No part of this book may be reproduced in part or in whole, in any form or by any means,
without permission from the publisher, except for Open Gaming Content and personal copies of the character sheet, or brief quotes for use in reviews.
ISBN 1-894938-52-6 ¥ Production Number 02-697
G
UARDIANS
O
F
O
RDER
, I
NC
. ¥ P.O. Box 25016, 370 Stone Road, Guelph, Ontario, CANADA, N1G 4T4
Phone: (519) 821-7174 ¥ Fax: (519) 821-7635 ¥ info@guardiansorder.com ¥ http://www.guardiansorder.com
TABLE OF CONTENTS
4 Chapter 1: Introduction
4
What is Anime?
110 Chapter 12: Combat
110 Combat Introduction
111 Dice and Dice Rolls
114 Combat
114 Initiative
115 Character Action
120 Non-Combat Actions
120 Defence
121 Damage
123 Mind Combat
124 Recovery
124 Using Attributes in Combat
125 Character Advancement
4
Anime Origins
4
Anime Genres
6
What is a Role-Playing Game?
6
Playing BESM d20
8
Chapter 2: Character Creation
8
Character Creation Basics
9
Step 1: GM Discussion
10
Step 2: Character Outline
11 Chapter 3: Abilities
11
Step 3: Generate Ability Scores
126 Chapter 13: Role-Playing
126 Campaigns, Mini-Campaigns, and One-Shots
126 Choice of Genre
127 Creating a Game Setting
130 World Building
132 Designing Adventures
138 Character Advancement
138 Advice for the GM
139 Advice for the Player
13 Chapter 4: Races
13
Step 4: Select Race
14 Chapter 5: Classes
14
Step 5: Select Class
32
Deconstruction of the d20 System Fantasy Classes
33
Examining d20 Modern Classes
140 Appendix: Optional Rules
140 Chases
145 Damage Saves
146 Fate Points
147 School Campaigns
148 Hit Locations
148 Narrative Battles
151 Epic Level Characters
152 Making BESM d20 Classless
153 Big Combats, Small Counters
37 Chapter 6: Attributes
37
Step 6: Assign Attributes
74 Chapter 7: Skills
74
Step 7: Select Skills
81 Chapter 8: Feats
81
Step 8: Select Feats
157 Bonus Material: Mecha Creation Rules
161 Step 1: Choose Mecha Type
161 Step 2: Choose Size
161 Step 3: Choose Hit Points
162 Step 4: Choose Occupants and Cargo
162 Step 5: Choose Armour
163 Step 6: Choose Defence
163 Step 7: Choose Strength
163 Step 8: Choose Speed
165 Step 9: Choose Handling
167 Step 10: Choose Special Abilities
172 Step 11: Choose Exitic Abilities
174 Step 12: Choose Defects
176 Step 13: Design Weapons
183 Special Rules
184 Mecha Point Equivalents
87 Chapter 9: Defects
87
Step 9: Select Defects
96 Chapter 10: Finishing Touches
96 Step 10: Determine Calculated Values
97
Step 11: Earn Background Points
98 Chapter 11: Equipment
98 Anime Toys
98 Weapons
102 Vehicles
106 Body Armour and Protective Devices
108 Breaking Objects
3
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